Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Cutthroat |
---|---|
Advances to: | Executioner |
Cost: | 38 |
HP: | 50 |
Movement: | 4 |
XP: | 83 |
Level: | 2 |
Alignment: | chaotic |
ID | Minotaur Slayer |
Abilities: | divine health |
kusarigama blade | 7 - 4 melee | ||
kusarigama impact | 8 - 2 ranged | slows |
Resistances: | |
---|---|
blade | 0% |
pierce | 10% |
impact | 10% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 50% |
Cancelar | 1 | 40% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Continental | 2 | 30% |
Deep Water | 99 | 10% |
Forest | 1 | 50% |
Hills | 1 | 40% |
Ilha | 1 | 30% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
não | 2 | 20% |